![]() ![]() Think of the possibilities in arena's and dungeons for FM or Summoner. It's kind of handy actually because you can move this fast while in combat. If you ask me the +90% increase from finding the movespeed pointer in memory is far safer. But the bot problem is so bad and it needs to change s. This does work but yeah, you will be banned based on reports alone. I heard that blade and soul is starting to do something about the bots that are in cross server dungeon who leech off you until the very end and bid ridiculous amount of gold.( A bot bid 11Gold on Moonwater Tears, so i'm still salty about it. It's basically playing the whole client side back to you at a faster rate. The Speed Hack on CE is different because it speeds up the whole game, not just the movement speed of the character. Meaning there is a maximum amount that your move speed can be increased by items/gear in the game and it will start rubber banding you back to the position the server thinks you should be at if you begin to move above that threshold. This is most likely because it checks these things on server side. The speed value is around the 200 area by default, giving small details for the non-leechers to understand what im saying But that makes no sense because having Cheat Engine's Speedhack fixes this, So therefore I predict that the rubberbanding is either client sided, Or I am missing something else entirely. When the value goes over 400, it will start rubber banding my position back. I have already found the movement speed value for this game, However there's a problem that I just can't seem to debug. ![]()
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